Overview & Inspiration
Space Out is a proof of concept developed in Unity 6 and conceptualized using Miro. The idea of the game is simple: we are the sole survivor of a planet about to explode. The player must platform higher and higher using movable platforms with the help of a gravity-powered rifle, capable of moving and rotating them, as well as the asteroids crossing our path.
The game was initially inspired by children’s fables, such as The Little Prince (1943), both narratively and aesthetically. The player must flee their dying planet, with its explosion chasing them into space. The objective is to escape the explosion’s radius and the planet’s gravitational field. In parallel, the player was meant to carry the last flower of their planet throughout their journey in order to preserve it. Along the way, the player would have encountered characters living on moons, resigned to dying in the imminent explosion, in a way almost similar to Outer Wilds (2019). The project’s narrative ambitions had, obviously, to be set aside for this proof of concept, and the mechanic of transporting the flower was also abandoned for the sake of simplicity. However, in future iterations, these facets of the experience could have been implemented, in addition to mechanics for the random generation of platforms in order to add replayability, comparable to roguelike games.
Demo
Images
Role and Contribution
During this project, I made major design decisions on the mechanics, notably on the basic functioning of the gravitational rifle, as well as on the progression from planet to planet. I also created two of the six prototype levels: level 3 and level 6. Finally, I was the lead programmer for a multitude of mechanics and systems in the game, including, but not limited to: character controller, gravitational rifle, platform movement, implementation of music and explosions, etc.
More Examples