Noah Gendron

Noah Gendron —
Gameplay Designer

About Me

Who I Am

Gameplay designer student in a bachelor’s degree in game design with a technical diploma in programming, I develop personal projects and participate in competitions and game jams alongside my studies. My work focuses primarily on the design and implementation of 3C (Character, Camera, Controls) as well as level design. I place great importance on the critical analysis of games and films in order to better understand their intentions.

Contact

Core Skills

Unity
Unreal Engine 5
C#
Visual Scripting / Blueprint
Jira
Perforce
GIT

Projects

Software Screenshot

Sly n' Ky: 2-in-1 Toy

Gameplay & Level Designer — 3C (Character, Camera, Controls), level design (blocking, LDO)

Sly n' Ky: 2-in-1 Toy is a cooperative 3D platformer, winner of the Best Prototype award at the Ubisoft Gamelab 2026 competition. In Sly n' Ky, each player controls one end of a toy connected by a slinky. Players must progress through levels while learning to overcome the constraint of the slinky, but also use it to their advantage.

Overview
Software Screenshot

Age of Conquest

Gameplay Designer & Programmer — AI, 3C, combat, progression

Age of Conquest is a medieval game combining MMORPG and action-adventure. The project was developed on Roblox Studio over four years (2020 to 2024) by a very small team, in which I was the main programmer and designer. The game reached 140 concurrent players and received more than 140,000 visits.

Overview
Software Screenshot

Space Out

Gameplay Designer & Programmer — 3C, core mechanics design, prototyping

Space Out is a proof of concept created by three designers, including myself, in a few weeks on Unity 6 and conceptualized in Miro. The idea of the game is simple: we are the only survivor of a planet about to explode. The player must platform higher and higher using movable platforms with a gravity-powered gun, capable of moving and rotating them as well as the asteroids encountered along the way. This project is still in development.

Overview
Software Screenshot

Slime & Slice

Gameplay Designer & Programmer — 3C, player controller, level design (blocking)

Slime & Slice is a cooperative game developed on Unity 6 inspired by Overcooked, where two chefs must cook and prepare pizzas while avoiding and fighting hordes of slimes. The game was created during summer 2025 as a collaborative project between student and industry developers.

Overview

CV

Contact


438-345-3508